11 August 2009

Progenitus.dec WIP

So after the last few FNM's and watching the current state of the standard meta I believe that a combo control deck is the direction that I want to be heading in. Enter Polymorph and Progenitus, yes the combo everyone's been talking about yet very few have (from what I have seen) have tried to build a deck around it. Last week I got completley wrecked by a 5-Color version of this deck, but 5 colors main deck just seems a little slow (for this type of deck) in the current standard format. This is going to be a Work in Progress (WIP) deck that I'm going to build and update right here in this very blog. The first build that I have of this list is Esper colors with a splash of green and red for Fog and board sweeping effects like Volcanic Fallout. Yes I know it seems contradictory to my prior statement but just follow along with me here, splashing is much easier to accomplish than trying to evenly distribute the mana over all five colors. So far the list is pretty basic and it looks like this:

Lands: 24
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3 Glacial Fortress
3 Arcane Sanctum
3 Drowned Catacomb
3 Seaside Citadel
3 Dragonskull Summit
3 Sunpetal Grove
3 Swamp
3 Plains

Creatures: 2
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2 Progenitus

Other Spells: 34
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4 Polymorph
4 Volcanic Fallout
4 Hallowed Burial
3 Negate
4 Essence Scatter
4 Offering to Asha
2 Fog
4Spectral Procession
2 Identity Crisis
3 Goblin Assault

The strategy of this deck is to win by controlling the board with your counters and board wipers until you can hit one of your own creatures with Polymorph to cheat a Progenitus into play and start smashing face.

Okay now that the simple strategy explanation is out of the way, my initial thoughts on this list are this:
1) I may need more token producers but only testing will show that.
2) I may or may not have too many counters again I leave that up to testing for now.
3) Lack of card draw may also pose a problem
Now I know there are a few cards that may make some heads turn so lets look at them shall we?

Offering to Asha is no Cryptic Command but gaining 4 life while (usually) countering a spell is a great way to pose a literal counter threat without breaking the bank, and I like that for this deck. I like that A LOT.

Another decision that could raise a few eyebrows is the inclusion of Identity Crisis in the main deck. This little gem has made its way into plenty of the recent 5-Color Control lists sideboards and it absolutely wrecks any deck's tempo in the games that it resolves.
I figured that if it's such great sideboard tech why not give a go in the main of a primarily control deck? If it totally tanks then it's back to the sideboard for it.

I will soon be posting how this deck tested as well as a sideboard and any tweaks. So until next time Happy Building,
Ryan

1 comment:

  1. I apologize for the broken links, they were working when I previewed the article.

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