This weeks deck uses some new tricks from Magic 2010. I call it RRS, short for ramprampSURPRISE.
Creatures
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4 Devoted Druid
3 Druid of the Anima
4 Elvish Archdruid
4 Elvish Visionary
4 Feral Hydra
2 Imperious Perfect
4 Llanowar Elves
Other Spells
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4 Banefire
4 Fireball
4 Fog
2 Trace of Abundance
Land
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15 Forest
6 Mountain
The idea behind RRS is to build up your mana base so quickly that the Banefire you cast on turn 5 or turn 6: A) Cannot be countered and B) knocks them from 20 to 10 or less in one fell swoop.
To do this we employ the aid of our new friend, Elvish Archdruid. Archie's a nice guy, comes out onto the Battlefield and inspires all of your Elves to be just a little more powerful, moving them just a little closer to being out of range of Volcanic Fallout. He's even kind enough to provide you with copious amounts of mana, so long as you stay loyal to his tribe. So you mix our buddy Archie with all of his posse and you get a really big explosion. And when I say big, I mean 17 damage turn 5 on a decent draw.
Turn:
1- Forest, Llanowar Elves
2- Forest, Elvish Archdruid
3- Forest, Devoted Druid, Druid of the Anima
4- Mountain, Elvish Archdruid
5- Banefire for 17
6- Kick opponent in groin region and tell them to go home, Fireball for 16
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