15 July 2009

Type 2- Speedball

Or maybe more than 2 a week? Now that's crazy!

Hey kids, like playing decks that make the game last painfully long or have tiny control oriented win conditions? Yeah, me neither. This being said, and me being the constant aggro player that I am, I designed Speedball, a red and green type 2 deck that utilizes the cascade mechanic as well as redundant loads of creatures with haste. Even with the impending death of control (post wrath) and the flourishing of other aggro decks, you'll almost always find yourself one step ahead of your opponent. Yeah, it's that fast. Here's the list.

Creatures
----------
4 Rip-Clan Crasher
4 Hellspark Elemental
4 Hell's Thunder
4 Boggart Ram-Gang
4 Bloodbraid Elf
4 Blitz Hellion

Instants/Sorceries
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4 Lightning Bolt
4 Colossal Might
4 Violent Outburst

Lands
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4 Rootbound Crag
8 Forest
12 Mountain

This deck is FAST. Explosively FAST. FASTer than Sonic the Hedghog on a mixture of crystal meth and 5 Hour Energy Shots. The general idea is to drop creatures as quickly as possible and tear into your opponents life total. Cascade gives you HUGE amounts of card advantage and allows you to take the field long before your opponent even has his or her mana base set up. Bloodbraid Elf, a 3/2 haster herself, can cascade into Hell's Thunder, Violent Outburst, or even Boggart Ram-Gang, all powerful and efficient cards. Violent outburst gives you a more specific gamble, letting you get either Colossal Might, Hellspark Elemental, Lightning Bolt (which can either be used as removal or burn) or Rip-Clan Crasher. The best part is... EVERYTHING HAS HASTE! This means whatever creature you drop is a threat NOW, and unless your opponent has something to deal with it this second, it'll do its job. The only creature that cannot be cascaded into (not including other Bloodbraid Elves) is the Blitz Hellion, a massive 7/7 trample haster that disappears back into your library at the end of the turn. This gives you that extra push to win late in the game where most other aggro decks fall short.

Turn 1: Mountain, Lightning Bolt for 3
Turn 2: Rootbound Crag, Rip-Clan Crasher, attack for 2
Turn 3: Forest, Boggart Ram-Gang, attack for 5
Turn 4: Mountain, Bloodbraid Elf, Cascade into Violent Outburst, Cascade into Colossal Might, swing for 14.
Turn 5 (IF the person you're playing is alive): Forest, Blitz Hellion, swing for 15.

Now thats the best case scenario for turn 4, but remember you can cascade into Hellspark Elemental, Hell's Thunder, Boggart Ram-Gang, or any other multitude of extremely useful cards.

Oh, and be polite to your adversary... after you finish kicking them in the teeth.

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