23 July 2009

*Post M10* G/W Overrun

Today we're going to talk about a deck that's been absolutely destroying the competitive magic scene lately, and then I'm going to talk about it's post M10 changes and things that you should think about when playing it and playing against it. First let's look at the pre-M10 list

Creatures

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4 Cloudgoat Ranger
3 Dauntless Escort
4 Kitchen Finks
4 Noble Hierarch
4 Steward of Valeron
4 Wilt-Leaf Liege

Other Spells

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3 Path to Exile
3 Overrun
4 Spectral Procession
3 Ajani Goldmane

Land

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4 Brushland
4 Forest
4 Plains
4 Treetop Village
4 Windbrisk Heights
4 Wooded Bastion

Sideboard

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3 Burrenton Forge-Tender
3 Cloudthresher
3 Guttural Response
3 Wrath of God
3 Pithing Needle

This deck took 2nd place at a PTQ for Austin in Minneapolis played by Corey Baumeister. I chose this version of the list because it's probably the best candidate for survival in our shiny new M10 standard. The basis of this deck is to drop a ton of creatures and then drop the namesake Overrun and crash for the win.

The new list is actually really close to this one with a few major changes. First the new list (my list to be specific)

Creatures

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4 Knight of Meadowgrain
3 Elite Vanguard
2 Master of the Wild Hunt
2 Captain of the Watch

Other Spells

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4 Fog
4 Spectral Procession
4 Rampant Growth
4 Harm's Way
3 Honor of the Pure
3 Ajani Goldmane
3 Overrun

Land

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10 Forest
10 Plains
4 Sunpetal Grove

Sideboard

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4 Steward of Valeron
4 Path to Exile
3 Guttural Response
2 Mark of Asylum
2 Great Sable Stag

So the obvious changes are the number of creatures and the inclusion of Fog, Harm's Way, and Knight of Meadowgrain with the exclusion of Dauntless Escort, Noble, CGR, and the movement of Path and Steward to the board. With the lack of Wrath, Dauntless is a little less useful. Rampant Growth is filling in for Noble and Captain is just better than CGR. The strategy is still the same, however instead of having a large amount of creatures I use the awesome Captain of the Watch and the equally awesome Master of the Wild Hunt to produce a ton of tokens. This deck also utilizes the "wet dream draw" of Vanguard, Honor, Spectral, Ajani, Overrun. While this deck lacks in the area of hasty speed it makes up for in consistency, there really is no bad draw. Honestly, the worst topdeck in this strategy is Fog and in this aggro heavy standard Fog is a fantastic card.

T1: Plains, Elite Vanguard
T2: Sunpetal Grove, Honor of the Pure, crash into the red zone with Vanguard for 3
T3: Sunpetal Grove, Spectral Procession, crash for another 3
T4: Forest, Ajani Goldmane, pull a counter off Ajani, crash for 13
T5: land (it doesn't matter which), Overrun, pull a counter, crash for 29 with trample, give your opponent a box of tissues and a business card for a local therapist and report your win.

Happy Building,
Ryan

1 comment:

  1. I should've mentioned that the 5 turn breakdown is the "wet dream draw"

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